There are two basic file types that the user's computer graphics cards can interpret:
We will consider importing 3D objects we have created in the earlier tutorials into two very
different game creation software packages. The first is 3D Gamecreator and its more advanced
Dark Basic
programming kit and the Torque Game Engine. The first example uses Direct X (.x) files
and the second utilizes their own file type, DTS (.dts). Both of these files can be exported from the
MilkShape 3D program mentioned in the first tutorial.
X Files and OpenGL file types. And no, X Files are not strange paranormal experiences
like those related in the psychicinvestigator.com.
X Files are compatable with Microsoft's Direct X file format, a 3D standard.
The other standard
in the industry is the populat OpenGL system for displaying 3D graphics.